TheUnexpectables Wiki
Register
m (Corrected spelling, added link to Tendleheim)
Tag: Visual edit
No edit summary
Tag: Visual edit
(14 intermediate revisions by 5 users not shown)
Line 1: Line 1:
The continent of Alivast is a vast, diverse, unexplored land. One of the largest known urban center on the continent is the [[The City of Alivast|City of Alivast]], where pioneers, settlers, and adventurers first travel before setting out into the rest of the continent.
+
{{Infobox_location|title = Continent of Alivast|type = Continent|inhabitants = Nearly every known race and a few unknown ones.}}The continent of Alivast is a vast, diverse, unexplored land. One of the largest known urban center on the continent is the [[The City of Alivast|City of Alivast]], where pioneers, settlers, and adventurers first travel before setting out into the rest of the continent.
  +
  +
== History ==
  +
Alivast is a newly discovered continent - literally less than a decade ago. It was first discovered by the captain of a ship called The Canary and was further scouted by [[Northlander Settlement|Northlanders]]. It is currently unknown where the land got its name.
  +
  +
Prior to its present colonization, Alivast shows signs of older civilizations in the form of various ruins. There are also native gray orc tribes who inhabit secluded areas on the continent.
  +
  +
== Climate and Terrain ==
  +
The climate and terrain of Alivast vary greatly. The closest real world analogue would be British Columbia and the Pacific Northwest.
  +
  +
The Geography of Alivast is incredibly varied and can potentially include all types of natural and unnatural features. In general, the city and inhabited regions are on the eastern edge of the continent which borders the ocean. The largest population center is the city of Alivast which sits on a sound off of Canary's Channel between it and outlying islands, including the island of Canary's Perch.
  +
  +
Winters in Alivast (at least around the city) are sudden and come with a single, violent dump of snow - quite literally a rolling black cloud washes over the countryside and dumps a two-foot blanket of snow in an instant.
  +
  +
== Indigenous Races ==
  +
There are no indigenous humans on Alivast, their civilization being destroyed long ago due to various [[Hellmouth's Grave|cataclysms]] and intentional [[Stillhavity|extermination]]. The land is still populated by orcs, goblins, gnolls, giants, and others intelligent races, though they tend towards more "savage" behavior or have cultures that are not conducive to peaceful co-existence with the newcomer settlers and colonists. There are also substantial [[Bestiary#Triton|triton]] populations in the sea nearby who are also generally not friendly and often are sea-going bandits.
  +
  +
=== [[Orc Clans|Native Orc Clans]] ===
  +
* Ironclaw Clan - Northern Central Region
  +
* Bloodaxe Clan - Northern Region
  +
* Doubletusk Clan - Western Region
  +
* Coastal Orc Clan - Eastern Region
   
 
== Known Settlements ==
 
== Known Settlements ==
Line 10: Line 31:
 
* [[Ever Bright|Everbright]]
 
* [[Ever Bright|Everbright]]
 
* [[Dragon's Take]]
 
* [[Dragon's Take]]
* Deep Woods Settlement
+
* [[Deep Woods Settlement]]
* Lebreaus Village
+
* Lebreaus Village (destroyed)
  +
* [[Northlander Settlement]]
 
* Rosindee Village
 
* Rosindee Village
* Balton Village
+
* [[Balton Village]]
* Humbrak Village
+
* [[Humbrack Village|Humbrak Village]]
 
* [[Tendelheim]] (destroyed)
 
* [[Tendelheim]] (destroyed)
   
=== Land Marks ===
+
== Land Marks ==
 
* Crawford's Deep
 
* Crawford's Deep
   
Line 24: Line 46:
   
 
* [[Ginter's Folly]]
 
* [[Ginter's Folly]]
* Cave of Dog
+
* [[Dog Zone|Cave of Dog]]
 
* Nocturnal Timberland
 
* Nocturnal Timberland
   
 
=== Temples ===
 
=== Temples ===
* Temple of Oreyara - Near Balton Village
+
* Temple of [[Oreyara]] - Near Balton Village
* Hoketh Temple of the Hanged Man - Near Rosindee Village
+
* [[Hoketh]] Temple of the Harvest Man - Near Rosindee Village
* Underground Temple of Orun - Near Deep Woods Settlement
+
* Underground Temple of [[Orun]] - Near [[Deep Woods Settlement]], also a passage into the Alivast Underdark.[[Category:Places]]
[[Category:Places]]
 

Revision as of 17:01, 17 July 2019

The continent of Alivast is a vast, diverse, unexplored land. One of the largest known urban center on the continent is the City of Alivast, where pioneers, settlers, and adventurers first travel before setting out into the rest of the continent.

History

Alivast is a newly discovered continent - literally less than a decade ago. It was first discovered by the captain of a ship called The Canary and was further scouted by Northlanders. It is currently unknown where the land got its name.

Prior to its present colonization, Alivast shows signs of older civilizations in the form of various ruins. There are also native gray orc tribes who inhabit secluded areas on the continent.

Climate and Terrain

The climate and terrain of Alivast vary greatly. The closest real world analogue would be British Columbia and the Pacific Northwest.

The Geography of Alivast is incredibly varied and can potentially include all types of natural and unnatural features. In general, the city and inhabited regions are on the eastern edge of the continent which borders the ocean. The largest population center is the city of Alivast which sits on a sound off of Canary's Channel between it and outlying islands, including the island of Canary's Perch.

Winters in Alivast (at least around the city) are sudden and come with a single, violent dump of snow - quite literally a rolling black cloud washes over the countryside and dumps a two-foot blanket of snow in an instant.

Indigenous Races

There are no indigenous humans on Alivast, their civilization being destroyed long ago due to various cataclysms and intentional extermination. The land is still populated by orcs, goblins, gnolls, giants, and others intelligent races, though they tend towards more "savage" behavior or have cultures that are not conducive to peaceful co-existence with the newcomer settlers and colonists. There are also substantial triton populations in the sea nearby who are also generally not friendly and often are sea-going bandits.

Native Orc Clans

  • Ironclaw Clan - Northern Central Region
  • Bloodaxe Clan - Northern Region
  • Doubletusk Clan - Western Region
  • Coastal Orc Clan - Eastern Region

Known Settlements

Cities

Towns and Villages

Land Marks

  • Crawford's Deep
  • Briar's Glen
  • Raunfalt's Castle

Temples

  • Temple of Oreyara - Near Balton Village
  • Hoketh Temple of the Harvest Man - Near Rosindee Village
  • Underground Temple of Orun - Near Deep Woods Settlement, also a passage into the Alivast Underdark.